I can’t quit you babe
Woman I think I’m gonna put you down for a little while
I can’t quit you babe
I… think I’m gonna put you down for a while
I said you messed up my happy home
Made me mistreat my only child
The last couple of days have been a bit mind changing to me. At first, the pimped out Diane seemed like she would be perfect for the job at hand, but even then it wasn’t quite enough. Some modifications were necessary. I noticed this first when I started looking at the ship-wreck analysis that was coming up after each and every explorer that lost his life to the dreaded Hobgoblins II, The fits people used for exploration were very streamlined – high slots would be filled with a Covert ops cloaking device and a Sisters’ core probe scanning arrays; mid slots were stuffed with a propulsion module, in most cases it would be a 1 MN Microwarp drive, then some Relic and Data analyzers and the rest would be Scanning upgrades; low slots usually had Warp core stabilizers, but some were feeling brave and just had their Cargohold expanders or Nanofiber structures.
How does this affect Diane, you might wonder? Well, I haven’t written down the way she was fit yet, but I might as well. The only things that were changed were the mid and low slots. There isn’t any way to go in the high slots, really, it would just be a Covert ops cloaking device and a Sisters’ core probe launcher. However, while I was still thinking about the process, I decided that I’d like Diane to be sneaky, tanky
and pointy! For her mid slots, I opted for a Gistii A-type 1 MN Afterburner, a Khaanid Navy warp scrambler and two Fleeting propulsion inhibitors, just to make sure they don’t get away. The low slots were tanked up with a pair of Corpii A-Type small armor repairers, an Energized adaptive membrane and a Damage control. Some in-depth riggings included a Small anti-explosive pump and two tech 2 Small semiconductor memory cells. That made Diane able to tank 300 DPS for a minute, or tank 120 DPS indefinitely.
One of the first explorers I caught made me realize what needs to be changed as soon as possible. Even though he didn’t manage to warp off, he had three Warp core stabilizers which my Khaanid Navy warp scrambler couldn’t shut down completely. The first change made had to be more scrambling strength, and I decided to sacrifice one of the webs for it, thus the version 2 was fitted with a Khaanid Navy warp scrambler and a tech 2 warp scrambler as well, ensuring that any ship with Warp core strength under 5 would be locked down and immobilized. Remaining web was there just as insurance, so that they most definitely can’t get off.
Even though I did manage to stalk, hunt down and terminate a number of exploration frigates, a few have eluded me as well. Most of it was my fault, but then again, you have those which are very, very careful and as soon as you decloak, they would just warp off. This is possible because it takes 3 seconds for Diane to re-calibrate sensors, then another 3 seconds for her to lock a frigate down. Those 6 seconds can many a times be too long, and a couple of very keen explorers have proven that more than once. In order to cut down the time it takes Diane to lock them down, I’ve decided to swap the last web for a tech 2 Sensor booster module, loaded with Scan resolution scrips. That enabled her to lock them down in 1.5s, which is a significant cut from 3s. Sometimes, it can mean the world.
The final modification was after I realized that these explorers are… well, defenseless. There was absolutely no need for the Astero-type hull to tank almost 300 DPS when the ships it’s designed to catch do exactly 0 DPS. However, what I wanted was to lower the time required to stay uncloaked (essentially while destroying their ships), so I did some more tweaking and removed one of the Corpii A-Type small armor repairers (which are totally awesome, by the way!) and the Energized adaptive membrane, replacing both with two tech 2 Drone damage amplifiers, which increased the damage Hobgoblins II did by a whooping 50%.
So here I am now, sitting with a completely modified Diane, ready to find some more prey and show them how rude low-sec can be. It’s my job as a pirate, is it not?